Yanfly Buttle Engine アクションサンプル集
yanfly.moeにて投稿されているBattle Engineを使ったアクションサンプルを載せていきたいと思います。基本的に、
Battle Engine Core
Action Sequence Pack 1
Action Sequence Pack 2
Action Sequence Pack 3
が導入されている前提で作成しています。
そのままでも改造しての利用でもOKです。
●敵をすり抜けつつ2連撃 ※アニメーションはスキルに設定されているものを表示。 <Target Action> move user: target, front, 10 wait for movement wait: 20 motion swing: user wait: 5 move user: target, back, 5 action animation action effect wait for movement face user: target wait: 20 motion swing: user action animation: target, mirror action effect move user: target, front, 5 wait for movement wait: 20 </Target Action> |
●体を張ったアースクエイク ※アニメーションデフォルトアニメーションの88,89あたりがおすすめ <whole action> move user: all enemies, center jump user: 300, 60 wait for jump motion dead: user SHAKE SCREEN: 8, 9, 30 action animation wait for animation action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect </whole action> |
●何度も斬りつけて最後にジャンプ斬り <target action> move user: target, front base, 10 wait for movement wait: 30 motion attack: user animation 6: target action effect: target wait: 60 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 5 motion attack: user animation 6: target action effect: target motion wait: user wait: 40 jump user: 200, 20 wait: 12 motion attack: user action effect: target animation 6: target </target action> |
●アニメーション[Slash Special 1]に合わせた攻撃モーション ※camera focus、zoom、opacityのテスト含む <target action> camera focus: target zoom: 120%, 30 wait for zoom opacity not focus: 0, 60 wait for opacity move user: targets, back, 5 wait for movement face user: target motion attack: user action animation ani wait: 2 action effect move user: targets, front center, 5 face user: target motion attack: user ani wait: 3 action effect move user: targets, back top, 5 face user: target ani wait: 3 action effect move user: targets, front, 5 face user: target motion attack: user ani wait: 3 action effect move user: targets, back center, 5 face user: target motion attack: user ani wait: 5 action effect move user: targets, front, 10 immortal: target, false jump user: 200%, 10 face user: forward wait for animation wait for movement </target action> <follow action> zoom: 100%, 60 opacity not focus: 100%, 60wait for opacity </follow action> |
●連続魔法 ※既存のアニメーションを使用しているのでアニメーションを変更している人は各自でアニメーションNoの再設定が必要 <target action> motion chant: user camera focus: user zoom: 150%,40 wait: 50 motion spell: user animation 51: user wait: 50 reset camera: 30 reset zoom: 30 wait: 100 motion spell: user animation 67: target action effect wait: 25 motion spell: user animation 72: target action effect wait: 25 motion spell: user animation 76: target action effect wait: 25 motion spell: user animation 92: target action effect wait: 25 motion spell: user animation 96: target action effect wait: 25 motion spell: user animation 101: target action effect wait: 50 motion spell: user animation 51: user wait: 50 motion spell: user animation 79: target action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 action effect wait: 10 </target action> |